INTERLACE INC.


From May 2020 to October 2021, I was the Creative Director at Interlace Inc. The company had 5-6 employees, and I played a major role in shaping the visual design and direction in our products. During my tenure, Interlace went through many phases of product incubation, giving me diverse experience on over a dozen projects ranging from social mobile apps to web3 and NFT experiences. My role included product design, UI/UX, branding and marketing, managing freelancers, art direction, video production/editing, and a lot more. Below I’ve highlighted two products where I had significant illustration and design contributions, as well as an assorted selection of other projects.



LUMI - AVATAR ILLUSTRATION


Lumi, launched in 2020, was conceieved as a dating app built around video and avatars. I was in charge of developing an avatar system from scratch. In the early stages, I drove the art direction, settling on a friendly and trendy style that was universal but still distinctive. Then, I hand-illustrated hundreds of assets, from clothes to eyes and hair and jewelry, which were implemented into an avatar builder with millions of possible combinations.



LUMI - BRANDING & ANIMATION


I was also in charge of the art direction for Lumi’s visual design and branding. I created the full range of the brand’s visual identity, including the logo and wordmark, animated entry screen, promotional social media material, and appstore screenshots.



MOONE


Interlace’s Moone was a mobile social app built around gen Z interests (anime, kpop, and gaming), with a soft, kawaii visual aesthetic. Below I’ve collected some of the work I made over the course of the year, from when I joined in Spring 2020, to Fall 2020, when the app was retired.


HEADER ILLUSTRATIONS


One of the main features of Moone was a header image that lived at the top of the feed. I made a series of header illustrations every week, updating users on filters, tag challenges, and news about the app. Reflecting the kawaii aesthetic of the app, they were a balance of hand-drawn elements and slick design.



NPC QUIZ


I designed this quiz for Moone from the ground up, including ideation, illustration, animation, typography, and layout.

The brief was to appeal to the gamers on the app, through a series of questions putting them into a category of NPCs representing different kinds of games. You can swipe through an interactive prototype of the quiz here.


ADDITIONAL PROJECTS


Below is a selection of assets from projects we got through various phases of testing on, but didn’t launch. 









INTERLACE INC.


From May 2020 to October 2021, I was the Creative Director at Interlace Inc. The company had 5-6 employees, and I played a major role in shaping the visual design and direction in our products. During my tenure, Interlace went through many phases of product incubation, giving me diverse experience on over a dozen projects ranging from social mobile apps to web3 and NFT experiences. My role included product design, UI/UX, branding and marketing, managing freelancers, art direction, video production/editing, and a lot more. Below I’ve highlighted two products where I had significant illustration and design contributions, as well as an assorted selection of other projects.


LUMI - AVATAR ILLUSTRATION


Lumi, launched in 2020, was conceieved as a dating app built around video and avatars. I was in charge of developing an avatar system from scratch. In the early stages, I drove the art direction, settling on a friendly and trendy style that was universal but still distinctive. Then, I hand-illustrated hundreds of assets, from clothes to eyes and hair and jewelry, which were implemented into an avatar builder with millions of possible combinations.



LUMI - BRANDING & ANIMATION


I was also in charge of the art direction for Lumi’s visual design and branding. I created the full range of the brand’s visual identity, including the logo and wordmark, animated entry screen, promotional social media material, and appstore screenshots.



MOONE


Interlace’s Moone was a mobile social app built around gen Z interests (anime, kpop, and gaming), with a soft, kawaii visual aesthetic. Below I’ve collected some of the work I made over the course of the year, from when I joined in Spring 2020, to Fall 2020, when the app was retired.


HEADER ILLUSTRATIONS


One of the main features of Moone was a header image that lived at the top of the feed. I made a series of header illustrations every week, updating users on filters, tag challenges, and news about the app. Reflecting the kawaii aesthetic of the app, they were a balance of hand-drawn elements and slick design.



NPC QUIZ


I designed this quiz for Moone from the ground up, including ideation, illustration, animation, typography, and layout.

The brief was to appeal to the gamers on the app, through a series of questions putting them into a category of NPCs representing different kinds of games. You can swipe through an interactive prototype of the quiz here.


ADDITIONAL PROJECTS


Below is a selection of assets from projects we got through various phases of testing on, but didn’t launch. 









VINCE
WARNE
b. 1995




Hi. I’m Vince Warne, an artist and designer interested in narrative, technology, and film.. After graduating from Wesleyan, I worked in the film industry until COVID-19 hit, then joined Interlace Inc, a Lightspeed-funded startup, as Creative Director. After leaving Interlace I created, marketed, and sold an NFT artwork for 17 ETH earlier this year.

Since then, I’ve done illustration and animation for clients including The Browser Company, Lexus, and Starling Labs. I’ve previously worked with the agency Diamond Hook Media as an art director on photo+video shoots for Squatty Potty and Obviously. I’ve also worked as an art director, animator, and set dresser on feature films and shorts which have gone on to premiere at Sundance and Locarno.

I’m passionate about film, and film writing; I am an editor at The Millennium Film Journal and have been published in Film Comment Magazine. I post daily AI-generated artwork imagining movies that don’t exist on an Instagram called Fourth Eye Film Archive, the successor to an interactive website I built early in the pandemic to raise money for shuttered theaters.

I’m currently seeking a full-time position in NYC or remote, in a role related to design, branding, and/or art direction. Drop me a line if you’d like to chat.

Contact: 
vincewarne@gmail.com
︎︎



Mark

VINCE
WARNE
b. 1995



Hi. I’m Vince Warne, an artist and designer interested in narrative, technology, and film. After graduating from Wesleyan, I worked in the film industry in Brooklyn until Covid hit, then joined the Lightspeed-funded Interlace Inc, as Creative Director. After leaving Interlace I created, marketed, and sold an NFT artwork for 17 ETH earlier this year.

Since then, I’ve done illustration and animation for clients including Rolling StoneThe Browser Company, Lexus, and Starling Labs. I’ve previously worked with the agency Diamond Hook Media as an art director on photo+video shoots for Squatty Potty and Obviously. I’ve also worked as an art director, animator, and set dresser on feature films and shorts which have gone on to premiere at festivals like Sundance and Locarno.

I’m passionate about film and film writing; I’m an editor at The Millennium Film Journal, and have been published in Film Comment Magazine. I’m also interested in AI text-to-image generation–I write about it on Substack, create experimental AI video art, and make AI-assisted movie artwork on Fourth Eye Film Archive, the successor to an interactive website I built early in the pandemic to raise money for shuttered theaters.

I’m currently seeking a full-time position in NYC or remote, in a role related to design, branding, and/or art direction. Drop me a line if you’d like to chat.

Contact: 
vincewarne@gmail.com
︎︎



Mark